

Orcworld and Silhouette (Jovian Chronicles, Tribe 8) both have multiples count as more than the face but read as if a single die. Chronica Feudalis is Skill and tool dice, possibly also a die from an advantage, read best.
#RCSGO ROLL DICE TACTICS PLUS#
Savage Worlds is usually 2 dice rolled, 1 being a d6, the other by stat or skill maximum counts as maximum plus another die. A shocking number of variations on this exist. The dice pool is assembled, rolled, and a single die is read, and compared to a target number. Best known example is L5R, but other games have used the mechanic EABA uses a roll based upon skill, keep is best 3 in almost all cases, but a trait allows keeping a fourth in some cases. Roll and KeepĪ number are rolled based upon one stat, and a number totaled based upon a different stat. WEG's d6 system is the best known, but also several other games used similar, including Space:1889 and BTRC's EABA. The dice in the pool are all totaled before reading, then compared to a target nuber set by difficulty. Where in a variable number of dice are used, the number determined by some attribute or combination. These systems will act as real-world examples to help motivate the math. (Paper Clarification) The goal of the paper isn't to survey the dice systems but to discuss the mathematics of dice/dice systems in general. I'm not looking for a comprehensive list, just some common examples and maybe some more exotic examples as well. I also know that this is a very broad question. I'm sure I'm missing something and I know I'm missing specific games and contexts to associated with these types of rolls. You might check to see if some number of the pool are at or above a target value. I believe I've seen instances of people dropping low or high rolls from the set as well.ĭice Pools: Roll some number of dice and treat each dice individually. You may also add or subtract some value to the dice roll. Target Rolls: Roll some number of dice and sum them attempting to make or break some target. For example, in such-and-such-game you make this kind of roll for combat. What'd I'd really love to know are examples of specific games, rolls, and the contexts in which those rolls are used. I've played RPGs in the past but it's been years so I wanted to be sure I knew the common terms and see if you all could briefly describe some of the common (or uncommon) systems for using dice. I'm thinking of doing a study/paper/educational-piece about different dice rolling systems in RPGs and other games.
